Chris Rockwell

AI Scientist, Roblox

I am an AI Scientist working on large-scale generative models for photorealistic gaming at Roblox Reality. Previously, I was part of the founding team at Morpheus AI under Xun Huang, which was acquired by Roblox.

I received a Ph.D. in Computer Science from the University of Michigan, advised by Justin Johnson and David F. Fouhey. I also interned at NVIDIA Deep Imagination Research with Chen-Hsuan Lin and Tsung-Yi Lin, and at Meta Reality Labs with Hung-Yu Tseng and Jia-Bin Huang.

Across these roles, I have worked on data, modeling, training and evaluation, from camera pose estimation and 3D generation to real-time video generation and world models.

Chris Rockwell

Selected Publications

Back to Pixels: Lifting Latent Video Diffusion into Pixel Space

Yanke Song, Shuo Chen, Chris Rockwell, Guande He, Nan Liu, Desai Xie, Tianpei Gu, Yong-Hyun Park, Aryan V S, Dennis Yuren Menn, Ming-Hsuan Yang, Xun Huang

arXiv 2026 Project Video BibTeX

Lifting a pretrained latent video model into pixel space enables efficient high-resolution video, precise video editing and low-latency world modeling.

My role: project lead in the final phase.

Experience

Roblox Jun 2026 – Present AI Scientist
Morpheus AI Sep 2025 – May 2026 Member of Technical Staff, founding team · acquired by Roblox
NVIDIA Mar – Oct 2024 Research Intern, Deep Imagination Research
Meta Reality Labs May – Dec 2022 Research Scientist Intern, Computational Photography
University of Michigan 2020 – 2025 Ph.D., Computer Science and Engineering