Chris Rockwell

I am an AI Scientist working on large-scale generative models for Roblox Reality, with the goal of enabling photorealistic gaming. Previously, I was part of the founding team at Morpheus AI under Xun Huang, which was acquired by Roblox.

I received a Ph.D. in Computer Science from the University of Michigan, advised by Justin Johnson and David F. Fouhey. I also interned at NVIDIA Deep Imagination Research with Chen-Hsuan Lin and Tsung-Yi Lin, and at Meta Reality Labs with Hung-Yu Tseng and Jia-Bin Huang.

Across these roles, I have built data pipelines at scale and designed and trained models, from camera pose estimation and 3D generation to real-time video generation and world models.

GitHub  /  Google Scholar  /  CV  /  LinkedIn  /  X

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Selected Publications
Back to Pixels: Lifting Latent Video Diffusion into Pixel Space
Yanke Song, Shuo Chen, Chris Rockwell, Guande He, Nan Liu, Desai Xie, Tianpei Gu, Yong-Hyun Park, Aryan V S, Dennis Yuren Menn, Ming-Hsuan Yang and Xun Huang
arXiv, 2026
project page / video / bibtex

We lift a pretrained latent video model into pixel space, enabling efficient high-resolution video, precise video editing and low-latency world modeling.

Dynamic Camera Poses and Where to Find Them
Chris Rockwell, Joseph Tung, Tsung-Yi Lin, Ming-Yu Liu, David F. Fouhey and Chen-Hsuan Lin
CVPR, 2025
project page / arXiv / Hugging Face / bibtex

We introduce DynPose-100K, a large-scale video dataset of dynamic content with camera annotations.

net1 FAR: Flexible, Accurate and Robust 6DoF Relative Camera Pose Estimation
Chris Rockwell, Nilesh Kulkarni, Linyi Jin, JJ Park, Justin Johnson and David F. Fouhey
CVPR, 2024 (Highlight)
project page / arXiv / GitHub / bibtex

Our flexible method produces accurate and robust pose estimates using complementary strengths of Correspondence + Solver and Learning-Based methods.

net1 Scalable 3D Captioning with Pretrained Models
Tiange Luo*, Chris Rockwell*, Honglak Lee† and Justin Johnson†
NeurIPS (Datasets and Benchmarks Track) 2023
project page / arXiv / GitHub / Hugging Face / bibtex

Pretrained models are highly effective at 3D captioning; we use them to collect large-scale 3D-text dataset Cap3D and finetune text-to-3D models.

net1 The 8-Point Algorithm as an Inductive Bias for Relative Pose Prediction by ViTs
Chris Rockwell, Justin Johnson and David F. Fouhey
3DV 2022
project page / arXiv / GitHub / bibtex

Small modifications to a ViT enable computations similar to the Eight-Point algorithm, and are a good inductive bias for pose estimation.

net1 FWD: Real-time Novel View Synthesis with Forward Warping and Depth
Ang Cao, Chris Rockwell and Justin Johnson
CVPR 2022
project page / arXiv / GitHub / bibtex

Our forward warping-based method enables real-time, high-quality novel view synthesis on novel objects from sparse views.

net1 PixelSynth: Generating a 3D-Consistent Experience from a Single Image
Chris Rockwell, David F. Fouhey and Justin Johnson
ICCV 2021
project page / arXiv / GitHub / press / bibtex

Combining 3D reasoning and autoregressive modeling facilitates high-quality and consistent single-image novel view synthesis.

Professional Experience
roblox Roblox, Jun. 2026 - Present
AI Scientist
Manager: Xun Huang
morpheus Morpheus AI, Sep. 2025 - May 2026
Member of Technical Staff
Founder: Xun Huang
nvidia NVIDIA, Mar. - Oct. 2024
Research Intern (Deep Imagination Research Group)
Hosts: Chen-Hsuan Lin, Tsung-Yi Lin, and Ming-Yu Liu
meta Meta Reality Labs, May - Dec. 2022
Research Scientist Intern (Computational Photography Research Group)
Hosts: Hung-Yu Tseng, Jia-Bin Huang, and Johannes Kopf

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